![]() ![]() Its what I used f2p and im f2p combat 96 now. Btw, i thought about it, i suggest the scimmy overall. Hilly, sorry for getting off topic for that. It doesn't really help the person who started the topic to do that. gotten mad for people either contradicting you, or consoldating what you said. The damage of a baxe would not add up to the damage of a 2h.Ĥnt450, do you like to say "omg" and seemingly get mad at people alot? cause youve done that on a couple of posts over the forums. Honkytonky Harmony is a music track that is unlocked at the Rising Sun Inn.This is another version of 'Harmony', with some minor tracks and notes from the or. Omg dont you read? I said that a baxe is not as accurate, so while the 2h hits harder and more accurately, the baxe hits only a lil faster and is alot less accurate. Even time you eat some food you miss an attack turn, so you miss a shot at doing damage that the battle axe could have done. Not to mention, without the shield, you'll be getting hit more often, which means you'll have to eat more food. So even if the 2h can hit more often, the extra damage usually still wont compare to the extra hits of the battle axe. the 2h is the most accurate weapon in f2p and it hits the hardest.Īlthough, the 2h hits very slow compared to it. The problem with the baxe is it is not very accurate. Though as Don Florty said, rune scimitar is the best all-round weapon. Some people also use rune baxe for more damage, while still getting some decent attack speed (compared to the rune 2h), and also getting the decent bonuses that a shield offers. There may be things I've overlooked, but they can always be added later I suppose.Rune Scimitar for all-round greatness, Rune 2H for the most damage but slower attack speed. Welp, I hope I gave you all some insight on the differences between the two classes. However, if you don't use debuffs at higher end bosses, staff wins. I personally prefer the staff for higher DPS, but the wand doesn't lag incredibly far behind. Overall, there isn't much difference between these. They are both extremely close in usefulness, but each have their niches for different roles. Realistically, in any team situation you want at least 1 person with dual wield weapons for debuffs, and multiple with staffs for DPS. A staff is really good anywhere, but is a better choice for DKS, Godwars, and Rise of the Six. In places where debuffs aren't exactly necessary and you are only using abilities and DPSing, 2-handers are better. Nex, Vorago and Kalphite King are the main examples I can think of where dual wield (particularly Seismics) have the advantage. Dual wield is better where you need to debuff the opponent or wear a shield. However, they each have situations where they are better than the other. ![]() Like range, its a very small difference between the two. Sonic wave also has 1.75% more ability damage in the same amount of time than Concentrated Blast. Has Sonic Wave, which increases accuracy of the next attack by 10%. I'd pick dual wield in almost all situations.įaster debuffs, since auto-attack speed is higher. There are very few cases in which you'd need a 2 hander's range over dual wield's DPS. The differences are very minuscule between 2 handers and dual wield for range's case. If you need a shield or want to deal more damage, pick dual wield. More options for weapons, also usually the cheaper one. Has Dazing Shot, which can decrease the opponent's accuracy slightly. Has Needle Shot, which increases damage of the next attack by 5%. The only places I'd really recommend the 2 handers are at Tormented Demons and Dagannoth Kings. Typically, you'll want higher DPS, which dual wield can offer. If you have a bunch of enemies surrounding you, want to drain defence, want a single-click-switch or like Legacy pking, pick the 2H. This rs3 guide takes a look at some budget weapons for melee, ranged and magic. The DPS it has is higher overall than 2H. Don Florty said: Rune Scimitar for all-round greatness, Rune 2H for the. If you know you're only fighting a single target, or if your targets aren't packed around you, pick dual wield. More AoE abilties - Cleave, Hurricane, and Quake Has access to Destroy, Havoc, and Decimate, which are all abilities allowing very high single-target DPS. One click to switch weapons, particularly useful in hybrid/tribrid situations. Higher damage for an auto attack (particularly the first one used before any abilities) This also builds 2% adrenaline, allowing for 1 less ability to be used before a threshold. "Fastest" speed weapons (which are ALWAYS single handed weapons aside from the Hexhunter bow from my understanding) allow for extra hits if an ability which does not do damage is used, such as Freedom, Anticipate, or Berserk. I'll be going through every style and which situations each is useful for. Ok so while I'm waiting for the servers to cool down and for me to get a nice new name, I'm gonna lay down some facts on all of you about the differences between dual wield and 2H weapons. ![]()
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